Wednesday, August 19, 2015

Intel Optane technology to be “revolutionary” for Games – Gulli

Recently, Intel introduced the new 3D Xpoint memory, which is faster than existing SSDs, yet provides significantly more space than conventional RAM. Game developers are enthusiastic about this new, Optane called Intel technology.


3D XPoint to huge open worlds without loading times make


Chris Roberts, known by the Wing Commander games, is currently working with his company’s cloud empire on promising space game Star Citizen. In this, players explore a vast galaxy and experience in adventure as a pirate, trader, smuggler or mercenaries. Current computer provides this open universe facing some problems and the technology is out of their borders. This also applies to other open-world games.


At the Intel Developer Forum Chris Roberts spoke about Intel’s Optane technology and explained that the 3D XPoint memory would still allow much larger worlds than is currently the case. These worlds could be presented completely without loading times thanks to the new store. Currently, it would not possible to completely eliminate load times, which would adversely affect the gaming experience. A loading screen might take in the current open-world play a very long time, which is just annoying.


Chris Roberts would be that you get soon offered a technology that they could implement the worlds last of which would be as a developer and as a player dreaming for so long. Huge open worlds that you will be able to explore freely and without loading times. No more loading bar when you enter the building, no more, when a new zone must be loaded loading screens. This should result in computer games to a higher level, and could lead to a revolution of sorts, as one perceives game worlds in the future. / Off


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