The American NSA apparently scoured not only telephone service and Internet communications. He, his sister service CIA and the British fellow agents from GCHQ also analyze online role-playing games. The services sent undercover agents into the worlds of World of Warcraft and Second Life, report to the “Guardian” and the “New York Times”, relying on other documents of the informant Edward Snowden.
Thuswere in the online game Second Life as many agents for different American intelligence agencies go, that a separate coordinating body had to be set up. You should prevent the services of each other get in the way. The intelligence community would have also gained access to the network of the Microsoft X-Box games console, which has nearly 50 million users worldwide.
World of Warcraft is one of the largest virtual role playing games. Million players draw here than gnomes, trolls, orcs or dwarves in the field. The game is made by a California company, Blizzard Entertainment. A spokesman told the “Guardian” that they were unaware of surveillance. “If it occurred, it was without our knowledge or our permission.”
The secret apparently assumed that potential terrorists exchanged via the Online Games News and money. Was assumed that in the game worlds and Al-Qaeda terrorists and Chinese hackers were staying. However, the documents would give no indication that the monitoring of game worlds have promoted information about terrorist groups to days, wrote the media.
online games recorded the activities of their users on said Peter Singer of the Brookings Institution think tank to “ProPublica”, which are also reported. Therefore, they were not suitable for secret exchange of terrorist groups. The idea of ??using games, this is just from the perspective of Americans are not so far away: Even the U.S. military uses online games and computer games to train its soldiers
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